
You would farm mats to a very specific tangible goal, rather than to the uncertainty of "is 15m gold and 3K of each Greater Essence enough?". No exploits, no seed fixing, no lookaheads. while I am aware that persistence pays off, I think it would be much better if the higher-than-70 level crafting was made deterministic rather than random: it's nothing server sided.īut you can easily manipulate the questrewards, a tutorial or a table will be added later as soon as i'm doneĪnother Free2Play, Pay2Win Game bites the dust.So, we've all felt the dismay of crafting piece after piece (and at such a cost.) in search of those elusive level 75s. To get this to work you need a quest with XP or GEM rewards, just create a new char first 3 quests in town give gems Other Info: Free to play game, so I guess a lot of things are server sided. Options Required: Things like God mode, no cooldown, gems, gold. Game Engine: Couldn't find the info (mobile port game it seems) GEM-REWARD_AOB: XX in HEX = Current Gem Reward If u get more search results dont worry about that just change all, it show all Gem Rewards by Quests if you use the GEM-REWARD_AOB same for the EXP-REWARD_AOB To get this to work you need a quest with XP or GEM rewards, just create a new char first 3 quests in town give gems.

Quest Reward Edit - GEMS/EXP/GOLD (create a new char to get this quests, enable script, change values, complete quest) The devs called the Arena PVP but it is not, you play against bots, there are no human players in the arena. Craft Item with custom ItemLevel (needs a lot of materials depends on the item level, buy the material boxes in the shop with gems)
